Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Much of Lavinian military strategy was determined by the need, early in their history, to capture the fortified cities that first opposed the rise of the Empire. These towns could not be taken by marching Legionnaires, and so the Lavinians were forced to learn the art of the siege. Most important for a successful siege was the use of ballistae and catapults, but second only to that was the use of the Siege Archer. These bowmen did not shoot masses of arrows into the opposing town, but rather, hiding behind massive shields that acted as mobile ramparts, would carefully pick off enemy soldiers, slowly but surely, until the enemy garrison was depleted and the walls could be taken unopposed.
Remarques : Le tir d'élite donne à cette unité de fortes chances de toucher l'ennemi, mais seulement en attaque.The Siege Archer is so well armored that when he is defending, he will take reduced damage from physical weapons.
Évolue à partir de : | Bowman |
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Évolue en : | Saggitarius |
Coût : | 26 |
PV : | 38 |
Mouvement: | 4 |
XP : | 60 |
Niveau: | 2 |
Alignement : | loyal |
ID | Lavinian Siege Archer |
Capacités : | inébranlable |
bow perforant | 6 - 4 à distance | tir d'élite | |
bow feu | 8 - 3 à distance |
Résistances : | |
---|---|
tranchant | 30% |
perforant | 20% |
contondant | 10% |
feu | -10% |
froid | -20% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 40% |
Château | 1 | 60% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 100 | 20% |
Forêt | 2 | 30% |
Forêt de champignons | 3 | 30% |
Gelé | 3 | 20% |
Impraticable | 100 | 0% |
Infranchissable | 100 | 90% |
Marais | 3 | 20% |
Montagnes | 3 | 60% |
Plat | 1 | 50% |
Récif | - | 0% |
Sable | 2 | 30% |
Village | 1 | 60% |